

To temper that unadulterated carnage, players need to keep an eye on their armour. The ship interiors might be gothic monuments to the glory of mankind, but these cosmic churches are crawling with Warhammer 40K’s riff on the Xenomoprhs, the gene-stealing Tyranids who have infested every corner.Įvery corridor is a meat grinder and every open area is a charnel house of blood and sacrilege that makes Event Horizon look tame in comparison. On paper then, Space Hulk is what happens when you combine Warhammer 40K with the Aliens franchise. Of being the kind of badass who doesn’t take cover but rather wades into a mob of Orks with a smile on his face as he pants a planet red with their blood.

You think of Warhammer 40K, and the core idea behind any game starring the favourite sons of the Emperor of Mankind is that of a power fantasy. They’re legends, the cream of the crop and able to break an entire army in half with nothing more than their faith and an unlimited supply of ammunition that spits forth from the holiest of assault cannons. Hulking soldiers who hit so hard with every encounter that a Tyranid gives birth to their power-fist nine months later. Packing armour that makes a Hulkbuster Iron Man suit look like crude cardboard in comparison, the Terminators are the Vanguard against mankind’s greatest threats. Instead, it’s a game that focuses on the some of the biggest ass-kickers in the Imperium: The almighty Terminator Space Marines. Even the most insignificant of characters have entire swaths of words dedicated to them, such as a random janitor on a backwater planet that has Wiki entry which has more information crammed into it than an entire King James Christian Bible.Īnyway, Space Hulk isn’t about that guy…yet. That’s an insultingly brief setup for Warhammer 40K, a universe whose lore is staggering to say the least. Faith that happens to stem from a Messianic figure who certainly didn’t want to be worshipped and eventually evolved into a galaxy-spanning empire that happens to be at constant war with itself, various species and a nightmarish cosmic rip in the fabric of space and time that has unleashed untold numbers of demonic entities that are hellbent on conquering our realm of order. On the surface, it’s a story about faith. Would that preclude making your chainsword work like their chainsaw? I don't know anything about Doom modding and what is or isn't feasible, but what I'm suggesting is basically just "make the chainsword function identically to the OG chainsaw except holding M1 plays an animation of swinging it, instead of 'doomguy tilts it slightly downward and holds it steady.Warhammer 40K isn’t exactly complex.
WARHAMMER SPACE HULK DEATHWING FRAME RATE ISSUE CODE
Would that preclude making your chainsword work like their chainsaw? I don't know anything about Doom modding and what is or isn't feasible, but what I'm suggesting is basically just "make the chainsword function identically to the OG chainsaw except holding M1 plays an animation of swinging it, instead of 'doomguy tilts it slightly downward and holds it steady.'"Įdit: I just reread through page 1 where you say how Brutal Doom's code is a mess so you can't just lift weapon code from it. If you did it like that, you'd combine the feeling of "I am swinging a sword" and "i am chainsawing through a dude."Īs is, it just kind of feels like another melee attack, without hammer's AoE or the shield's blocking.Īlso, could I get a fresh link to the discord? I wanna see progress updates.Įdit: I just reread through page 1 where you say how Brutal Doom's code is a mess so you can't just lift weapon code from it.

Any possibility the chainsword could retain the OG Chainsaw's stunlock on hit? In Brutal Doom they make it so M1 makes you swing the chainsaw, but on hit you can hold down M1 to continuously chainsaw through a dude.
